//=============================================================================
// TFControlFailMsg.
//=============================================================================
class TFControlFailMsg extends LocalMessage;

static function string GetString(
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1,
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject
    )
{
    return "Not enough Control";
}

defaultproperties
{
     bIsUnique=True
     bIsConsoleMessage=False
     bFadeMessage=True
     DrawColor=(B=0,G=0)
}
